You only read 1/2 of my post. I also mentioned, that you can take the underlying mesh, apply a UV map to it, then create a UV texture in photoshop. But, you have to create that UV map first, as that is what tells your renderer to apply the texture to the underlying mesh correctly. (Underlying mesh means the body of the character)
All that said, you better verify what you can do legally before using that mesh for a commercial project.